Infantry Systems

CDNZ direct fire simulations use Laser Transmitters mounted on firing weapons to engage laser receivers mounted on possible targets. Laser Transmitters emit coded laser beams containing information about the player identity, weapon system, ammunition, and type of event (kill or near miss, injury) is generated.

 

Manworn Direct Fire Laser Detection Harnesses (MWLD) affixed to a man, or vehicle mounted laser detectors, decode the incoming laser pulses and determine the correct effect, if any, on the target and relay/store event details.

MWLD and the Transmitters are paired using Infra Red (IR) transceivers, which form an IR based link. After each breech activity, while unassociated, the Transmitter polls for an owner using the IR link. The poll includes the hardware ID of the Transmitter and the weapon type. A live MWLD in the near vicinity replies with an associate message, which passes the MWLD ID to the Transmitter and enables the Transmitter for firing. After firing the Transmitter polls its paired MWLD for the right to have fired and the MWLD registers the message and replies with the permission to enable the Transmitter again. After the MWLD is "hit/killed", a disable message is sent to the Transmitter, which acknowledges the message and will not fire any more. This association of Transmitters and MWLD allows "anti-cheat" feature to be implemented which ensures that a "dead" player cannot fire the weapon.

Any Transmitter can be enabled again if it establishes a new IR Link. This allows a combatant with a live MWLD to use the weapon of a "dead" combatant, reinitiating the Transmitter with the identity of the new user. Similarly, the Exercise Control Staff using the Umpire Controller Gun, or directly from EXCON (part of the CTC System) can reset a "dead" man or Vehicle. The IR Link with the weapon system will be restored and allow the man/vehicle to fire.

The MWLDs and vehicle laser detectors record and store the type of event, the time of an event, the ID of the target, the ID of the adversary, the ammunition type, the weapon used and the number of shots fired. This information is relayed to EXCON via the player unit, or can be manually uploaded to a Combat Analysis System (CAS) computer via the Umpire Control Gun to allow After Action Review and analysis of the exercise. When the real-time instrumentation system is in operation, the information is be relayed from the MWLD via the Player Unit to the Exercise Control System (EXCON) to allow display in real time, and by location, the event/event pairing, and to allow analysis and evaluation while the exercise is still on-going.

CDNZ's Infantry System, popularly known as Tactical Engagement Simulation System (TESS) or Multiple Integrated Laser Engagement System (MILES), comprises of the following major components:

As mentioned above, the TESS or MILES system can be extended to be used as part of the real-time CTC system.